Description
Dynamo is a 2D action platformer starring Robin as a robot with a grappling hook who strives to save her city Dynamo from an unknown threat. The game won Best 2D >Physics and was a finalist for Best Sophomore Technology and Continental Automotive Singapore Best 2D Graphics Technology. My role in this project was the lead >gameplay programmer.
Main Responsibilities
Gameplay Programmer
Technologies Used
C++ (Custom Engine)
Personal Contributions
Within the project, I assumed the role as the gameplay programmer. My contributions are as follows:
As a gameplay programmer
- Created grappling hook traversal and combat mechanics, implemented character controller and enemy AI behaviours
- Involved in level scripting for gameplay and level set dressing.
- Created gameplay prototypes using Unity to pitch ideas to the team early in production.
Playthrough
Gallery